You, who wish to safeguard the future, however limited it may be...sub-series, released for the Play Station 2 in 2006 for Japan, and in English in 2007.
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YMMV • Radar • Quotes • (Funny • Heartwarming • Awesome) • Fridge • Characters • Fanfic Recs • Nightmare Fuel • Analysis • Tear Jerker • Headscratchers • Trivia • WMG • Recap • Ho Yay • Image Links • Memes • Haiku • Laconic Death is not a hunter unbeknownst to its prey. Though life is merely a journey to the grave, it must not be undertaken without hope.
You’ll enter dungeons because there are people’s lives at stake, people to whom the game has introduced you and whom you want to save.
The dungeon-crawling is enjoyable, yes, but it’s truly telling how incredible this game is that the time spent between dungeons is perhaps its more compelling element.
During this period of time, Time Stands Still, humans are transmogrified into strange coffin-esque objects, and a huge tower, Tartarus, appears, the stronghold of evil monsters called Shadows.
Because of the transmogrification, only a select few know that this time exists; those that don't become transmogrified are those who become prey of the Shadows or, in rarer cases, possess the "potential", or the ability to summon a being known as a "Persona", which takes the form of a mythological character and represents the hidden side of that person. During the day, the Main Character is a normal high school student, and gameplay consists of interacting with other characters to form and strengthen Social Links, which are bonds assigned to a specific tarot Arcana depending on the person, or going out and doing things to boost your Academic, Charm, and Courage stats so you can meet more people.
For a game that deals in death and destruction, Killzone: Liberation remains not only one of the most polished and prettiest games on the PSP, but it's arguably the best Killzone game ever made.
Liberation swaps the FPS vantage point for a top-down isometric view that rewards fast trigger fingers as much as tactical thinking.
Only then will a traveler's story live on, treasured by those who bid him farewell.
As proof of one's life, there exists the danger of death.
This proof exists as a flame, painfully burning one's life away.